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Right, well, here's a little present before I go back to Uni tomorrow! Why should you download Ripper Lite over the other version? Here's why:
Download! BU FileWorks: Here. (502KB) (Use Gameservers.net!) Screenshots! More details! Firing modes: Primary fire shoots out high velocity blades that cause moderate damage. If you aim at head height and deliver enough damage to kill an enemy, the blade will decapitate him/her! Furthermore, if you don't decapitate your enemies, they will often be "pinned" to walls or ceilings. How would you get them pinned to the ceiling? Use the rebounding trick! Aim at the floor just in front of an enemy and fire your blades, as they will ricochet up into the enemy. Experiment with different angles and tactics to get the most stylish kills! Secondary fire launches a volatile explosive blade that does a small amount of damage, but can throw enemies into the air - if you're quick enough you can nail them mid-air with the primary fire.. Finally... Hope you enjoy the mutator! |
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Well, here it is, a version of the Ripper for UT3! Description:
Download: FileWorks (10.35MB) So what can you do with this UT3 version? Well, you can certainly decapitate your enemies! You can also pin them to walls and ceilings, plus use the secondary fire payload bomb to throw them into the air, and of course, you can decapitate yourself with your own blades... screenshots! ![]() ![]() ![]() And here's a quick rundown of the firing modes:
Enjoy! |
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Well, it's finally here! We worked (moderately) hard to bring you this before certain people would no longer be available, so here it is! Download: FileWorks (132MB) What is Fraghouse Invasion? Fraghouse Invasion is a large collection of new maps, weapons, monsters, skins, models and a variety of other content that has been built from one code twist of the original Invasion. It takes the normal Invasion gametype and gives it a few subtle tweaks that make huge gameplay changes. Monsters are spawned at specific locations rather than player starts, meaning the players can start in a fort structure as a defense from the oncoming hordes of monsters! Version 5 adds a metric tonload of new features and improves the mod beyond recognition. Here are a few taster screenshots: So.. What's new?
Finally, here's a truckload of screenshots! Enjoy! |
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Amid all the work that's going into FHIv5 (expect a release very soon!), I thought I would take some time out to post a few "vanity shots" of several maps just to give an indication of how FHI has progressed visually. So here they are! FHI-Frozen FHI-Skytopia FHI-Tomb FHI-Beach FHI-Imex FHI-HillFort FHI-Mosque |
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